Upgrades and Effects Research

Published on 13 March 2022 at 09:23
  • Upgrades and effects research 

After last week, I was personally proud of how far our team came. That same day I started to reference everyone's assets into our master file and organized our versions a little bit, I also made it clear the team that with the naming conventions for their assets needs to say the same and done update each one as a new name because it will ruin the reference. This week I started adding more on my website like me Linken, my portfolio and my resume just to keep everything together. Another thing that I did is I updated the tea set model by taking some of the cups away and adding a try that we can use later in the film. The final thing I did was I started doing some research of what affects I'm doing in Houdini and how to do them, I currently working on my research for falling leaves which has overall done well.This is what I got so far

Research on Houdini Effects

Falling leaves animation

  1. Houdini Tutorial | Autumn Leaves Vellum Danse - Bing video

  2. Fine a leaf jpeg that looks like the image in the video

  3. Your leaf shape needs to be white

  4. The background needs to be Black

  5. Enter the Jpeg into a trace node

  6. Have the threshold 0.011

  7. Have Point Textures checked

  8. Add a resample node to make the leaves less dense

  9. Do a re-mesh to add tringles in the geometry

  10. Add the mountain node which will bend the leaf

  11. Have center nose checked

  12. Height = 1.32

  13. Element Size = 1.52

  14. Scale 1 1 1

  15. Pulse length 1

  16. Noise

  17. Noise type= Simplex

  18. Fracular type= Hyberid tennin

  19. Max Octives = 3

  20. Lac 1.857

  21. Roughness 0.477

  22. Add a UV project node

  23. Make sure to press Ininalize

  24. Add a UV quick Shade Node

  25. Add a Normals node

  26. Set the angle to 23

  27. Add transform Node

  28. Drop it into a null and call in leaf 1

  29. Add a group node(This is for later)

  30. Note If you want color one get your texture and put it in the UV quick Shade

  31. Make as many leaves as you want like this

  32. Sim For the leaves

  33. Start with a shere(or whatever shape you want)

  34. Make it a polygon

  35. Uniform scale 2.4

  36. Frequency 5

  37. Name the Object id

  38. Next add a Attribute Randomizer node

  39. Type = Float

  40. Number of Values represents how many leaves you have starting from zero

  41. Add the Point expression function in the input

  42. On Houdini’s webside

  43. Add a normal node

  44. Orent(Not nessary)

  45. Add a foreach node

  46. Add all the leaf groups into a switch node

  47. Add the Point expression function in the input

  48. On Houdini’s webside

  49. Add The switch node to a cop to points node

Add comment

Comments

There are no comments yet.