-
Upgrades and effects research
After last week, I was personally proud of how far our team came. That same day I started to reference everyone's assets into our master file and organized our versions a little bit, I also made it clear the team that with the naming conventions for their assets needs to say the same and done update each one as a new name because it will ruin the reference. This week I started adding more on my website like me Linken, my portfolio and my resume just to keep everything together. Another thing that I did is I updated the tea set model by taking some of the cups away and adding a try that we can use later in the film. The final thing I did was I started doing some research of what affects I'm doing in Houdini and how to do them, I currently working on my research for falling leaves which has overall done well.This is what I got so far
Research on Houdini Effects
Falling leaves animation
-
Fine a leaf jpeg that looks like the image in the video
-
Your leaf shape needs to be white
-
The background needs to be Black
-
Enter the Jpeg into a trace node
-
Have the threshold 0.011
-
Have Point Textures checked
-
Add a resample node to make the leaves less dense
-
Do a re-mesh to add tringles in the geometry
-
Add the mountain node which will bend the leaf
-
Have center nose checked
-
Height = 1.32
-
Element Size = 1.52
-
Scale 1 1 1
-
Pulse length 1
-
Noise
-
Noise type= Simplex
-
Fracular type= Hyberid tennin
-
Max Octives = 3
-
Lac 1.857
-
Roughness 0.477
-
Add a UV project node
-
Make sure to press Ininalize
-
Add a UV quick Shade Node
-
Add a Normals node
-
Set the angle to 23
-
Add transform Node
-
Drop it into a null and call in leaf 1
-
Add a group node(This is for later)
-
Note If you want color one get your texture and put it in the UV quick Shade
-
Make as many leaves as you want like this
-
Sim For the leaves
-
Start with a shere(or whatever shape you want)
-
Make it a polygon
-
Uniform scale 2.4
-
Frequency 5
-
Name the Object id
-
Next add a Attribute Randomizer node
-
Type = Float
-
Number of Values represents how many leaves you have starting from zero
-
Add the Point expression function in the input
-
On Houdini’s webside
-
Add a normal node
-
Orent(Not nessary)
-
Add a foreach node
-
Add all the leaf groups into a switch node
-
Add the Point expression function in the input
-
On Houdini’s webside
-
Add The switch node to a cop to points node
Add comment
Comments